Unreal Engine From Zero to Proficiency (Beginner) - Unreal Engine from Zero to Proficiency, #2 - E-book - ePub

Edition en anglais

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 Patrick Felicia - Unreal Engine From Zero to Proficiency (Beginner) - Unreal Engine from Zero to Proficiency, #2.
Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unreal Engine Blueprints.- Purchase of the print or Kindle... Lire la suite
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Résumé

Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unreal Engine Blueprints.- Purchase of the print or Kindle book includes a free eBook in the PDF format.- 1st Edition compatible with Unreal 5+.- Updaded in September 2023: All chapters and assets are fully compatible with Unreal 5+. Master Unreal Blueprints and Visual Scripting FasterAre you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unreal Engine game development.
No prior experience needed! Dive into the exciting world of Unreal Engine and learn step-by-step how to design captivating 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unreal Engine developer.
Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unreal Engine developer! What you will learnAfter completing this book, you will be able to: Code with Unreal BluePrints and Visual Scripting Understand and apply Visual Programming concepts. Create a 3D adventure game.
Display and update a user interface (text and images). Use variables and methods for your game. Add intelligent NPCs that chase the player. Load new levels from the code, based on events in your games. Master Unreal Engine and Programming for All Beginners in Game Development: You will get started in game development and build a strong foundation in Unreal Engine with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games.
Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 3D environments, and program engaging and immersive gameplay mechanics and experiences Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unreal Engine features, optimization techniques, and industry best practices.
Students and Educators: You will find a comprehensive resource for learning and teaching Unreal Engine. Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance. Topics Included in this book Introduction to Blueprings and Programming concepts. Coding your first script in with Blueprints and Visual Scripting.
Improving your scripting skills. Creating a scoring system and an inventory system. Detecting collisions and loading new levels. Creating and updating a user interface with text, images and a mini-map. Adding sound effects and background music. Adding Non-Player Characters (NPCs) that chase the player. Unleash Your Game Development Potential TodayThis comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unreal Engine developer faster than ever.
So, unlock your game development potential! Buy this book now and start creating your dream games today.

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À propos de l'auteur

Biographie de Patrick Felicia

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet.
Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

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