The Official Blender 2.0 Guide. With Cd-Rom

Carsten Wartmann

,

Ton Roosendaal

Note moyenne 
Carsten Wartmann et Ton Roosendaal - The Official Blender 2.0 Guide. With Cd-Rom.
This book is intended as a travel guide, an atlas to the Blender World. Everything you need to bring your creative ideas to fruition is inside. Developed... Lire la suite
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Résumé

This book is intended as a travel guide, an atlas to the Blender World. Everything you need to bring your creative ideas to fruition is inside. Developed originally as an in-house tool for a leading European animation studio, Blender is capable of creating broadcast-quality videos and has been used in hundreds of professional productions for major corporations. Find out how you can use the Blender software to create professional 3D graphics packages at a fraction of the cost and size of comparable products. Explore Blender's versatile animation system, contemporary modelling principles, advanced rendering tools, deformation tools, inverse kinematics, and post-production editor. Soon you'll be creating commercials and other broadcast-quality content, as well as multimedia and 3D game content.

Sommaire

  • INTRODUCTION
    • About this book
    • Quickstart
    • Using Blender
  • MODEL
    • Mesh modelling
    • Curves and surfaces
    • Special modelling techniques
  • RENDER
    • Materials and textures
    • Lighting
  • ANIMATION
    • Animation
    • Particle effects
    • Python scripting
  • REFERENCE
    • The interface
    • The buttons.

Caractéristiques

  • Date de parution
    30/10/2001
  • Editeur
  • ISBN
    0-7615-3513-6
  • EAN
    9780761535133
  • Présentation
    Broché
  • Nb. de pages
    253 pages
  • Poids
    0.85 Kg
  • Dimensions
    21,7 cm × 27,4 cm × 1,4 cm

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