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13th Solo -Solo Roleplaying Rules for use with 13th AgeThis rules supplement gives you a rules-light approach to solo roleplaying 13th Age. These rules try to fit in as seamlessly with the core 13th Age rules as possible, using just a d20 and d6. They use the escalation die and similar rules for controlling the drama in your game and events outside your control. The last two pages of this booklet include an example of solo play with a breakdown of each roll's impact.
The focus is equally on playing published adventures and open sandbox play. Solo is a perfect way to learn a new game, test your first adventures and go beyond just making characters when you first know the rules.