Teach Yourself Game Programming With Directx In 21 Days. Includes Cd-Rom

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Clayton Walnum - Teach Yourself Game Programming With Directx In 21 Days. Includes Cd-Rom.
In just 21 days, you'll learn ail the skills you need to build games and more with Direct3D, one of DirectX's graphics libraries, in your 2D game programs.... Lire la suite
46,00 € Neuf
Expédié sous 2 à 4 semaines
Livré chez vous entre le 14 mai et le 28 mai
En librairie

Résumé

In just 21 days, you'll learn ail the skills you need to build games and more with Direct3D, one of DirectX's graphics libraries, in your 2D game programs. Direct3D is not just for 3D game programming! With a little know-how, you can use it to create any kind of graphically based program you want. As you learn about using Direct3D for 2D programs, you'll discover how to handle bitmaps animation, sound, and much more. More importantly, you'll learn to create an old-style role-playing game, along the lines of the early Ultima games, and you'll do it all without page after page of complicated math!

Sommaire

    • Introduction to Game Programming
    • Tools of the Trade
    • Writing a Windows Program
    • Introducing Direct3D
    • Programming Direct3D Objects and Devices
    • Understanding Direct3D Surfaces
    • Using Points, Vertices, and Graphics Primitives
    • Using Direct3D Textures
    • Programming Direct3D Animation
    • Creating and Programming Sound
    • Getting Started on Your RPG
    • Initializing Game Data
    • Drawing the Game World
    • Programming Animation
    • Traveling Through a Virtual World
    • Manipulating Game Objects
    • Handling Non-Player Characters and Quests
    • Programming Combat
    • Saving and Loading Games
    • Creating and Adding Sound
    • The Finishing Touches

Caractéristiques

  • Date de parution
    27/11/2002
  • Editeur
  • ISBN
    0-672-32419-9
  • EAN
    9780672324192
  • Présentation
    Broché
  • Nb. de pages
    701 pages
  • Poids
    1.2 Kg
  • Dimensions
    18,5 cm × 23,0 cm × 3,7 cm

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À propos de l'auteur

Biographie de Clayton Walnum

Clayton Walnum bas been writing about computers for two decades. In the 80's. Clay published many computer games in Atari computer magazines and eventually became the Executive Editor of two monthly Atari magazines, ANALOG Computing and ST-Log. Over the course of his career, he has written many books on graphics and game programming, covering such technologies as Visual Basic, C++, OpenGL, and DirectX. Some of these books include Sams Teach Yourself Game Programming with Visual Basic 6 in 21 Days, Dungeons of Discovery: Writing Dazzling Windows Games with WinG, 3-D Graphics Programming with OpenGL, and Creating Turbo C++ Games. Clay holds a degree in Computer Science.

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