Game Programming with Visual Basic. With CD-ROM (Broché)

  • Sams Publishing

  • Paru le : 30/10/2001
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In just 21 days, you'll have all the skills you need to get up and running efficiently. With this complete tutorial, you'll master the basics and then... > Lire la suite
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In just 21 days, you'll have all the skills you need to get up and running efficiently. With this complete tutorial, you'll master the basics and then move on more advanced futures and concepts. Understand the fundamentals and go to the next level of game programming. Learn how to create your own games with Visual Basic. Get expert tips from an authority on game programming. This book is designed for the way you learn. Go chapter by chapter through the step-by-step lessons, or just choose those lessons that interest you the most.
    • The art of game programming
    • Drawing graphics with Visual Basic
    • Creating game screens with Fonts and VB Graphics
    • Developing program code
    • Displaying and manipulating images
    • Graphics programming with the Windows API
    • Programming real-time games
    • Programming card games
    • Poker squares
    • Programming computer opponents
    • Adding sound to a game
    • Playing the game: the Dragonlord RPG project
    • Programming a simple RPG
    • Creating a level editor
    • Game play and the user interface: the Moonlord project
    • Tracking game information: the Moonlord project
    • Programming the main screen: the Moonlord project
    • Programming the short-range scanner screen: the Moonlord project
    • Programming the status screen: the Moonlord project
    • Adding animation: the Moonlord project
    • Adding sound: the Moonlord project
  • Date de parution : 30/10/2001
  • Editeur : Sams Publishing
  • Collection : sams teach yourself in 21 days
  • ISBN : 0-672-31987-X
  • EAN : 9780672319877
  • Présentation : Broché
  • Nb. de pages : 672 pages
  • Poids : 1.155 Kg
  • Dimensions : 19,0 cm × 23,0 cm × 3,8 cm

Biographie de Clayton Walnum

Clayton Walnum is an award-winning author and game programmer who holds a degree in computer science and has written or co-authored more than 40 books covering everything from computer gaming to 3D graphics programming. He has also written hundreds of magazine articles and software reviews, as well as countless programs. His books include Creating Turbo C++ Games, Creating Windows 95 Applications with Visual Basic, and The Windows 95 Game SDK Strategy Guide.

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Game Programming with Visual Basic. With CD-ROM
48,60 €
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