The Awesome Power Of Direct 3d/Directx. Directx Version 5.0, Compact Disk Included

Peter-J Kovach

Note moyenne 
Peter-J Kovach - The Awesome Power Of Direct 3d/Directx. Directx Version 5.0, Compact Disk Included.
If you are programming real-time 3D applications for simulations, games, marketing, demonstrations or computer-animated videos using " Microsoft's Direct... Lire la suite
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Résumé

If you are programming real-time 3D applications for simulations, games, marketing, demonstrations or computer-animated videos using " Microsoft's Direct 3D Software Development Kit ", this book is for you. Unlike other books, " The awesome power of direct 3D/DirectX " shows you how to build a complete working 3D application, including 3D sound, joystick input, animation, textures, shadows, and even collision detection ! It shows you how to write a complete project using Retained Mode. It does not bury the code in "wrappers" that hide the nuances of the SDK. Nothing is hidden. What's inside ? : complete step-by-step tutorial for Direct 3D ; retained mode (windowed and full-screen) applications ; basics of DirectDraw ; how to integrate all DirectX components into a working program ; special techniques for shadows and 3D sound ; integration of direct input devices like joystick and mouse ; comprehensive library of high-quality, free, reusable 3D objects and textures cross-referenced DirectX retained mode command library ; all steps necessary to set up an immediate mode framework which you can then use to create a complete program. An independent developer of 3D graphics applications and games, Peter J. Kovach has been a vice president with a national developer of virtual reality and arcade systems and CEO of a corporation developing 3D system for advertising and product development. CD-ROM contains : more than 140 DirectX.x objects, some with animation (70 megs) ; 3ds originals of the .x objects (58 megs) ; 52 high-quality textures (4 megs) ; Microsoft's DirectX 6 SDK and samples (386 megs) ; all the code from the text.

Sommaire

  • PART I
    • DirectX fundamentals
    • The main window
    • The Direct3D code and message processing loop
    • Creating the lighting
    • Loading an object
    • Adding keyboard and mouse control
    • Building an object
    • Attaching materials and textures
    • Adding joystick control
    • What about collision detection ? Adding sound
    • Some advanced Direct3D features
    • How to make things run ever faster
    • A terrain modifier
    • An example full screen application
    • Now, after all that, what about immediate mode ? Setting up immediate mode for 3D
    • Creating and displaying 3D objects in immediate mode
    • Some final ideas
  • PART II : A DIRECT3D RETAINED-MODE REFERENCE.

Caractéristiques

  • Date de parution
    01/12/1999
  • Editeur
  • ISBN
    1-884777-47-3
  • EAN
    9781884777479
  • Présentation
    Broché
  • Nb. de pages
    820 pages
  • Poids
    1.35 Kg
  • Dimensions
    17,8 cm × 22,7 cm × 5,0 cm

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