Focus on 2D in Direct3D. CD-ROM included (Broché)

Ernest Pazera

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  • Premier press

  • Paru le : 27/05/2002
  • 1 million de livres à découvrir
  • Livraison à domicile à partir de 0,01 €
  • Paiement sécurisé, débit à l'expédition
44,90 €
Neuf - Expédié sous 2 à 4 semaines
Livré chez vous entre le 9 novembre et le 23 novembre
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Take your 2D programming to another dimension with Direct3D. Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you'll learn the skills you'll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
    • Initializing Direct3D
    • Creating a Device
    • Vertex Formats
    • Drawing Primitives
    • Surfaces
    • Textures
    • Alpha Testing
    • Coordinate Spaces
    • Vectors
    • Matrices
    • Geometry Pipeline
    • Z Buffering
    • Lighting Alpha Blending
    • Models
    • Particle systems
    • Point in a Poly
    • Wrap up
  • Date de parution : 27/05/2002
  • Editeur : Premier press
  • Collection : Game Development Series
  • ISBN : 1-931841-10-1
  • EAN : 9781931841108
  • Présentation : Broché
  • Nb. de pages : 271 pages
  • Poids : 0.42 Kg
  • Dimensions : 15,0 cm × 23,0 cm × 1,5 cm

Biographie d'Ernest Pazera

Ernest Pazera is a self-taught programmer, starting at age 13 with a TRS-80. He is one of the developers who helped create one of the most popular and respected game development sites on the Web - He is a moderator of an isometric/hexagonal forum on the site and has extensive experience with game development. Ernest is the author of Isometric Game Programming with DirectX 7.0 from Premier Press. André LaMothe has been in the computing industry for more than 24 years and wrote his first game for the TRS-80 in 1976. He has worked in 2D/3D graphics, artificial intelligence at NASA, compiler design, robotics engineering, virtual reality, telecommunications, and has been a consultant to various companies located in Silicon Valley. André is also the inventor of one of the world's first commercially available virtual reality games, CyberGate, created in the early '90s.

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Focus on 2D in Direct3D. CD-ROM included
44,90 €
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