Scilab: from theory to practice - i. fundamentals - E-book - Multi-format

Edition en anglais

Note moyenne 
This book provides a comprehensive, hands-on introduction to the powerful, open source computing environment of Scilab. It will teach you all the basic... Lire la suite
34,99 € E-book - Multi-format
Vous pouvez lire cet ebook sur les supports de lecture suivants :
Téléchargement immédiat
Dès validation de votre commande
Offrir maintenant
Ou planifier dans votre panier

Résumé

This book provides a comprehensive, hands-on introduction to the powerful, open source computing environment of Scilab. It will teach you all the basic Scilab concepts you need for computing, analyzing and visualizing data, for developing algorithms, and creating models. Based on the latest versions of Scilab, it focuses on the most recent recommended practices. It offers a lot of advice and words of caution to help you take full advantage of Scilab's capabilities, and efficiently create your own projects.
Best practices have been certified by Dr. Claude Gomez, co-founder and advisor of Scilab Enterprises. After performing a quick overview of the software, three parts will successively deal with computing, programming and creating plots. The first one shows you how to perform and optimize all the mathematical calculations that an engineer may come across. The second one examines how to go beyond the simple calculations and study complex systems with scripting and interface building.
The last one gives you a thorough description of Scilab's numerous graphics capabilities. Level: Intermediate/Advanced Table Of Contents: Getting Started 1. Preview of Scilab 2. The Console 3. The Graphical Interface 4. Inputs/Outputs 5. Finding Information on Scilab 6. Downloading and Installing Scilab Computing 7. Numbers and First Calculations 8. Variables, Constants and Types 9.
Matrices 10. Booleans 11. Character Strings and Text Files 12. Other Common Types 13. Calculation Examples Programming 14. Scripts 15. Control Flow Statements 16. Functions 17. Advanced Programming 18. Example: Programming a Sudoku Game Creating Plots 19. Graphics Entities and Windows 20. Two-dimensional Plot 21. Three-dimensional Plots 22. Other Two-dimensional Geometrical Elements 23.
To Go Even Further 24. Two Case Studies: a Pendulum and Comet Orbit

Caractéristiques

  • Date de parution
    29/03/2016
  • Editeur
  • ISBN
    978-2-8227-0292-8
  • EAN
    9782822702928
  • Format
    Multi-format
  • Nb. de pages
    412 pages
  • Caractéristiques du format Multi-format
    • Pages
      412
  • Caractéristiques du format Mobipocket
    • Protection num.
      pas de protection
  • Caractéristiques du format ePub
    • Protection num.
      pas de protection
  • Caractéristiques du format Streaming
    • Protection num.
      pas de protection
  • Caractéristiques du format PDF
    • Protection num.
      pas de protection

Avis libraires et clients

Avis audio

Écoutez ce qu'en disent nos libraires !

À propos de l'auteur

Biographie de Philippe Roux

Philippe Roux est professeur agrégé de mathématiques à l'IUT de Lannion. Titulaire d'une thèse en mathématiques, il enseigne depuis 2001 les mathématiques appliquées aux étudiants du DUT d'informatique en utilisant Scilab.

Du même auteur

Derniers produits consultés

34,99 €