Linux Socket Programming is the book you need to write high powered C-style sockets. This book provides complete beginning to-end practical tips from one professional to another on writing networking clients, servers and peers. Learn how to write client and server sockets and work within existing protocols (HTTP) or establish new ones. Speed up network throughput with fast but less reliable peer-to-peer UIDP communications.
The TCP / IP protocol supports several specific message types that provide a wide range of connectivity and reliability. Selecting the right kind of message type can help you balance performance against reliability. This book describes each type (raw, ICMP, UIDP, and TCP) and presents their advantages and disadvantages. Also, by following certain programming practices you can make the transition from the established IPv4 and prepare for the next generation, IPv6.
Network programming is not limited to just sockets and protocols. To get the most out of an application, you should consider different multitasking techniques, servers, and I / O control. In addition, the application must include measures to ensure network security, reduce cracking, and protect the valuable data on the server boxes.
This book also introduces socket programming using objectenabled languages such as Java and C++. Java 2.0 provides several classes for handling sockets, I / O, and exceptions.
This book includes chapters on Remote Procedure Calls (RPCs), broadcasting and multicasting, and Secure Sockets Layer (SSL). These and other chapters take you to a new level of programming for solving more complicated problems.