Reading Inside 3ds max 4 is the closest you'll come to sitting in on a production without being responsible for the outcome. Written by a team of professional 3ds max 4 production artists, Inside 3ds max 4 uses two production projects (one For the broadcast/Film environment and one for gaming) to provide focused coverage using 3ds max 4 in a real-world context. Special attention is given to the features and techniques that seasoned artists have found to be the most reliable and productive. You'll find:
- More in-depth explanations of the new features of 3ds max 4;
- A feature-rich model of how the complex phases of the production process work together - from the perspective of the production artist;
- In-depth coverage of often-overlooked advanced topics, including camera matching, character rigging, rendering, and compositing;
- Special bonus visual guide to default anti-aliasing filters.