Une pure merveille !
Un roman d'une grande beauté, drôle, fin, extrêmement lumineux sur des sujets difficiles : la perte de
l'être aimé, la dureté de la vie et la tristesse qu'on barricade parfois... Elise franco-japonaise,
orpheline de sa maman veut poser LA question à son père et elle en trouvera le courage au fil des pages,
grâce au retour de sa grand-mère du japon, de sa rencontre avec son extravagante amie Stella..
Ensemble il ne diront plus Sayonara mais Mata Ne !
Virtual reality is a technological reproduction of the process of perceiving the real, yet that process is filtered through the social realities and embedded...
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Livré chez vous entre le 1 octobre et le 8 octobre
En librairie
Résumé
Virtual reality is a technological reproduction of the process of perceiving the real, yet that process is filtered through the social realities and embedded cultural assumptions about human bodies and space held by the technology's creators. Digital Sensations looks closely at how the "lived" world is affected by representational forms generated by communication technologies, especially digital and optical virtual technologies.
Through critical histories of the technologies of vision, light, space, and embodiment, Ken Hillis traces the often contradictory intellectual and metaphysical impulses behind the Western transcendental wish to achieve an ever more perfect copy of the real. He advocates that current and proposed virtual technologies reflect a Western desire to escape the body. Because virtual technologies are new, these histories also address unintended and underconsidered consequences flowing from their rapid dissemination, such as commodification and the alienation of new forms of surveillance.
Ken Hillis is assistant professor of communication studies and adjunct professor of geography at the University of North Carolina at Chapel Hill.
Sommaire
A Critical History of Virtual Reality
Precursive Cultural and Material Technologies Informing Contemporary Virtual Reality
The Sensation of Ritual Space
Sight and Space
Space, Language, and Metaphor
Identity, Embodiment, and Place - VR as Postmodern Technology