An Introduction to Object-Oriented Programming in C++ with Applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates, to namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the more advanced features of C++ through the development of realistic programming tools and classes. This revised and extended edition includes: The Standard Template Library (STL), a major addition to the ANSI C++ standard to the ANSI C++ standard; full coverage of all the major topics of C++, such as templates (exception handling) RTTI; practical tools developed for object-oriented computer graphics programming.
All program code files and exercises are available at the author's web site. All programs are ANSI C++ compatible and have been compiled on both the Borland C++ and GNU/Linux g++ compilers.