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Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.
- Lay out the structure of your game
- Build and customize menus with UIKit
- Detect and respond to user input
- Use advanced techniques to play sound effects and music
- Work with data, using iOS devices and the cloud
- Create 2D graphics with SpriteKit
- Add physics simulation to your game
- Learn beginning to advanced 3D graphics
- Create challenges with artificial intelligence
- Use networking to add multiplayer capabilities
- Work with game controllers and multiple screens
Paris Buttfield-Addison is a mobile app engineer, game designer, and researcher with a passion for making technology simpler and as engaging as possible. Paris recently submitted a PhD investigating how people use tablets for information management.
Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. Jon Manning is a game designer and programmer who's worked on all kinds of projects, ranging from iPad games for children to instant messaging clients. Jon is about to submit a PhD exploring the manipulation of online social networks. Jon is the world's biggest Horse_ebooks fan (https://twitter.com/Horse_ebooks (Lien -> https://twitter.com/Horse_ebooks)), and can be found on Twitter as @desplesda.