Une pure merveille !
Un roman d'une grande beauté, drôle, fin, extrêmement lumineux sur des sujets difficiles : la perte de
l'être aimé, la dureté de la vie et la tristesse qu'on barricade parfois... Elise franco-japonaise,
orpheline de sa maman veut poser LA question à son père et elle en trouvera le courage au fil des pages,
grâce au retour de sa grand-mère du japon, de sa rencontre avec son extravagante amie Stella..
Ensemble il ne diront plus Sayonara mais Mata Ne !
If you are programming real-time 3D applications for simulations, games, marketing, demonstrations or computer-animated videos using " Microsoft's Direct...
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Livré chez vous entre le 10 octobre et le 24 octobre
En librairie
Résumé
If you are programming real-time 3D applications for simulations, games, marketing, demonstrations or computer-animated videos using " Microsoft's Direct 3D Software Development Kit ", this book is for you. Unlike other books, " The awesome power of direct 3D/DirectX " shows you how to build a complete working 3D application, including 3D sound, joystick input, animation, textures, shadows, and even collision detection ! It shows you how to write a complete project using Retained Mode. It does not bury the code in "wrappers" that hide the nuances of the SDK. Nothing is hidden. What's inside ? : complete step-by-step tutorial for Direct 3D ; retained mode (windowed and full-screen) applications ; basics of DirectDraw ; how to integrate all DirectX components into a working program ; special techniques for shadows and 3D sound ; integration of direct input devices like joystick and mouse ; comprehensive library of high-quality, free, reusable 3D objects and textures cross-referenced DirectX retained mode command library ; all steps necessary to set up an immediate mode framework which you can then use to create a complete program. An independent developer of 3D graphics applications and games, Peter J. Kovach has been a vice president with a national developer of virtual reality and arcade systems and CEO of a corporation developing 3D system for advertising and product development. CD-ROM contains : more than 140 DirectX.x objects, some with animation (70 megs) ; 3ds originals of the .x objects (58 megs) ; 52 high-quality textures (4 megs) ; Microsoft's DirectX 6 SDK and samples (386 megs) ; all the code from the text.
Sommaire
PART I
DirectX fundamentals
The main window
The Direct3D code and message processing loop
Creating the lighting
Loading an object
Adding keyboard and mouse control
Building an object
Attaching materials and textures
Adding joystick control
What about collision detection ? Adding sound
Some advanced Direct3D features
How to make things run ever faster
A terrain modifier
An example full screen application
Now, after all that, what about immediate mode ? Setting up immediate mode for 3D
Creating and displaying 3D objects in immediate mode