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The Ultimate Guide to 2D Game Development with Godot

Par : Patrick Felicia
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  • FormatePub
  • ISBN8235253612
  • EAN9798235253612
  • Date de parution30/06/2026
  • Protection num.pas de protection
  • Infos supplémentairesepub
  • ÉditeurIoakim Ioakim

Résumé

Master 2D Game Development with GodotPromotional Launch Offer This WeekThis book is currently available at a reduced introductory price for a limited time. Are you ready to create your own professional 2D games with Godot?The Ultimate Guide to 2D Game Development with Godot is a complete step-by-step Godot 4 tutorial that teaches you 2D game development, GDScript programming, and professional game programming by building four complete games from scratch.
Whether you are a complete beginner, a student, or an aspiring indie developer, this book will help you master the Godot game engine through practical, project-based learning. What You Will LearnAfter completing this book, you will be able to: Create complete 2D games from start to finish using Godot 4. Master the fundamentals of GDScript programming. Learn GDScript by building four complete games.
Implement player movement, animations, and responsive controls. Detect and manage collisions between game objects. Create enemy behaviours and simple artificial intelligence. Build scoring systems, lives, health, and progression mechanics. Design game states such as menus, pause screens, victory, and game over. Apply professional game development techniques using Godot 4. Develop reusable, well-structured code using functions, signals, and scene organisation.
 Games You Will Build Pac-Man: Learn movement, collision detection, collectibles, enemy AI, scoring systems, and game states. Space Shooter: Create player shooting, enemy spawning, explosions, health systems, scrolling backgrounds, and dynamic gameplay. Breakout: Implement realistic ball physics, brick destruction, power-ups, scoring, lives, and multiple levels. Platform Game: Develop smooth character movement, jumping, enemies, collectibles, hazards, checkpoints, and level progression.
  Godot 4 and GDScript Topics Covered Introduction to Godot 4 and the editor Working with scenes and nodes GDScript programming fundamentals Variables, functions, loops, and conditional statements Player movement and animation Collision detection and physics Enemy behaviours and simple AI Projectiles, power-ups, and collectibles User interfaces, HUDs, and menus Scoring systems, lives, and game progression Timers, signals, and event-driven programming Scene management and reusable game architecture Building complete, structured 2D game projects  Create Your Own Games with ConfidenceThis book has been carefully designed to help you learn by doing.
Every chapter builds upon the previous one, introducing new programming concepts through practical Godot 4 game development projects that reinforce your understanding and improve your programming skills. By completing the four games in this book, you will develop the confidence and practical experience needed to create your own original 2D games and continue your journey as a professional game developer.
Start creating your own 2D games with Godot 4 today. Buy this book now and begin mastering Godot, GDScript, and professional 2D game development.
Unity All-In-One
Patrick Felicia
E-book
2,99 €