Godot from Zero to Proficiency (Advanced) - Godot from Zero to Proficiency, #1 - E-book - ePub

Edition en anglais

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 Patrick Felicia - Godot from Zero to Proficiency (Advanced) - Godot from Zero to Proficiency, #1.
Get started with Godot and game programming fast without the headachesGodot is a great software to create video games; however, it includes so many options... Lire la suite
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Résumé

Get started with Godot and game programming fast without the headachesGodot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time.
It is the third book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learnAfter completing this book, you will be able to: Learn advanced GDScript concepts Create scenes fast using procedural generation Update and access a database from your game. Create a networked multiplayer. Create a 2D platform game with comon game mechanics.
Create a clone of the famous Simon game.  Who this book is forThis book is for: Hobbyists who need a book that gets them to be proficient with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is differentThis is the only book that you need to learn advanced skills with Godot fast and to enjoy the journey without the frustration.
This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 shows you how to create scenes from your code using text files, arrays, and JSON.
Chapter 2 explains how you can access and update a database using a combination of GDScript, PHP, and SQL to save players' scores. Chapter 3 gets you to create a multi-player game using Godot's built-in network API. Chapter 4 explains how you can create a memory game based on the famous Simon game. Chapter 5 explains how to create a platformer with animated 2D characters, 2D movement, gravity, parallax effects, climbing ladders, magic doors, and tilesets.
Chapter 6 provides answers to Frequently Asked Questions (FAQs). What this book offers Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.
If you want to get started with Godot today, then buy this book now.

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À propos de l'auteur

Biographie de Patrick Felicia

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet.
Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

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