Nouveauté
Teaching Is A Game, And Learning Is Winning It
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- FormatePub
- ISBN8232044855
- EAN9798232044855
- Date de parution24/11/2025
- Protection num.pas de protection
- Infos supplémentairesepub
- ÉditeurDraft2Digital
Résumé
This book is a comprehensive and practical guide to transforming traditional education into an experience that motivates, engages, and makes learning something students truly want to do. It starts from one central idea:If teaching is a game, then learning becomes winning it. Throughout its chapters, the book shows how gamification works in education, debunking myths and demonstrating that it is not just about using apps, video games or digital whiteboards, but about changing the way learning is experienced.
It explores its foundations, the psychology of motivation, the mechanics that video games use to maintain interest, the figure of the teacher as a guide and not as a boss, the active role of the student, and the value of feedback as a compass to advance in the "game of knowledge".
It explores its foundations, the psychology of motivation, the mechanics that video games use to maintain interest, the figure of the teacher as a guide and not as a boss, the active role of the student, and the value of feedback as a compass to advance in the "game of knowledge".
This book is a comprehensive and practical guide to transforming traditional education into an experience that motivates, engages, and makes learning something students truly want to do. It starts from one central idea:If teaching is a game, then learning becomes winning it. Throughout its chapters, the book shows how gamification works in education, debunking myths and demonstrating that it is not just about using apps, video games or digital whiteboards, but about changing the way learning is experienced.
It explores its foundations, the psychology of motivation, the mechanics that video games use to maintain interest, the figure of the teacher as a guide and not as a boss, the active role of the student, and the value of feedback as a compass to advance in the "game of knowledge".
It explores its foundations, the psychology of motivation, the mechanics that video games use to maintain interest, the figure of the teacher as a guide and not as a boss, the active role of the student, and the value of feedback as a compass to advance in the "game of knowledge".






















