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So You Want To Be An Animator. So You Want To Be A..., #33

Par : Linda Soules
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Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub est :
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  • FormatePub
  • ISBN8235324695
  • EAN9798235324695
  • Date de parution30/05/2026
  • Protection num.pas de protection
  • Infos supplémentairesepub
  • ÉditeurIoakim Ioakim

Résumé

Every animated character you have ever loved started as a sketch in someone's notebook. So You Want To Be An Animator is the complete guide that shows kids ages 10-14 what it actually takes to bring drawings to life - not the glossy highlight reel, but the real work - from the first pencil stroke to the frame an audience finally sees. Animation is one of the most creatively thrilling and technically demanding careers in the arts.
But what does an animator's day actually look like? What skills do they build over years of practice before they ever touch a professional production? And what can a young person who feels drawn to this world start doing right now? This book answers all of it with honesty, depth, and respect for the reader's intelligence. Inside, you will discover the foundational principles that every animator ingrains through relentless study and practice - squash and stretch, follow-through, timing, and the observational discipline of watching how everything in the physical world moves so you can make the impossible feel inevitable on screen.
You will learn how character rigging, digital skeletons, and evolving software tools fit into a modern animation pipeline, and why technical fluency matters just as much as artistic talent. But this is more than a guide to craft. It is a book about what the career demands and what it gives back. You will meet the reality of working on a team of directors, riggers, sound designers, writers, and fellow animators - dozens of people making thousands of individual decisions over months or years to create a single seamless world.
You will understand why creative resilience, patience, and visual intelligence are just as essential as drawing skill. And you will see how the history of animation, from its earliest pioneers to the storytelling medium it has become today, shapes every frame of the work being done right now. This is not a book that talks down to young readers or offers vague encouragement. It brings you all the way inside the craft and the career - from hand-drawn 2D and stop-motion to 3D computer animation, and the studios and teams where that work gets made.
Whether you are a beginner filling sketchbook after sketchbook or someone already experimenting with digital tools, the stories and insights here will sharpen your understanding of what this path truly requires. For the kid who pauses a film to study how a character moves. For the one who fills every margin with drawings no one else has seen yet. The animator who will create the character a generation grows up loving is out there somewhere, sketching right now.
Maybe that animator is you. Ages 10-14. Nonfiction. Careers and creative arts. Illustrated.