Graphics Gems Iii. Ibm Disk Enclosed

Par : David Kirk

Formats :

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  • Nombre de pages631
  • PrésentationRelié
  • Poids1.35 kg
  • Dimensions19,5 cm × 24,1 cm × 3,7 cm
  • ISBN0-12-409673-5
  • EAN9780124096738
  • Date de parution02/02/2000
  • Collectionthe graphics gems series
  • ÉditeurAcademic press

Résumé

GRAPHICS GEMS III is a collection of carefully crafted gems which are all new and innovative. This third volume in the series continues down the path blazed by the first two volumes, and offers techniques, ideas, tools, and tricks that capture the spirit of the creative graphics programmer and represent the diversity in the graphics community today. The gems are immediately accessible and useful in formulating clean, fast, and elegant programs. They provide a wide variety of approaches that can be used to find solutions to specific problems or as the starting point for new projects. The C programming language has been used for most of the program listings in the appendix, although several of the gems have C++ implementations. All of the code from this volume as well as Volumes I and II is included on the disk accompanying the book. A number of the images generated through these algorithms are also included in a color insert. Topics covered include: Image Processing, Numerical and Programming Techniques, Modeling and Transformation, 2-D Geometry and Algorithms, 3-D Geometry and Algorithms, Ray Tracing and Radiosity, and Rendering.
GRAPHICS GEMS III is a collection of carefully crafted gems which are all new and innovative. This third volume in the series continues down the path blazed by the first two volumes, and offers techniques, ideas, tools, and tricks that capture the spirit of the creative graphics programmer and represent the diversity in the graphics community today. The gems are immediately accessible and useful in formulating clean, fast, and elegant programs. They provide a wide variety of approaches that can be used to find solutions to specific problems or as the starting point for new projects. The C programming language has been used for most of the program listings in the appendix, although several of the gems have C++ implementations. All of the code from this volume as well as Volumes I and II is included on the disk accompanying the book. A number of the images generated through these algorithms are also included in a color insert. Topics covered include: Image Processing, Numerical and Programming Techniques, Modeling and Transformation, 2-D Geometry and Algorithms, 3-D Geometry and Algorithms, Ray Tracing and Radiosity, and Rendering.
L'Honneur du samouraï
5/5
David Kirk, David Kirk
E-book
15,99 €