Delphi Graphics And Game Programming Exposed ! With Directx Versions 5/.0 Through 7.0, Cd-Rom Included

Par : John Ayres

Formats :

  • Paiement en ligne :
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  • Nombre de pages544
  • PrésentationBroché
  • Poids1.195 kg
  • Dimensions19,1 cm × 23,5 cm × 3,8 cm
  • ISBN1-55622-637-3
  • EAN9781556226373
  • Date de parution06/03/2000
  • ÉditeurWordware

Résumé

Delphi Graphics and Game Programming Exposed! with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed. In addition, the book includes a complete example game illustrating the different techniques discussed throughout, an appendix explaining how to use DirectSetup for installing DirectX, and a glossary of common words and phrases used in the game programming industry. With this book: * Implement the game loop using a Delphi-centric technique. * Discover how DirectX and its components work with Delphi. * Simulate animation and motion to add life to your gaming environment. * Create DirectInput objects to retrieve data from input devices such as the keyboard, mouse, and game controller. * Find out how force feedback can enhance your game. * Learn how to optimize your code using general and Delphi-specific techniques. * Use bitmap manipulation an dynamic image creation to produce special effects. * Apply artificial intelligence techniques such as random and patterned movement and path finding.
Delphi Graphics and Game Programming Exposed! with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed. In addition, the book includes a complete example game illustrating the different techniques discussed throughout, an appendix explaining how to use DirectSetup for installing DirectX, and a glossary of common words and phrases used in the game programming industry. With this book: * Implement the game loop using a Delphi-centric technique. * Discover how DirectX and its components work with Delphi. * Simulate animation and motion to add life to your gaming environment. * Create DirectInput objects to retrieve data from input devices such as the keyboard, mouse, and game controller. * Find out how force feedback can enhance your game. * Learn how to optimize your code using general and Delphi-specific techniques. * Use bitmap manipulation an dynamic image creation to produce special effects. * Apply artificial intelligence techniques such as random and patterned movement and path finding.