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John Ayres

Dernière sortie
Delphi Graphics And Game Programming Exposed ! With Directx Versions 5/.0 Through 7.0, Cd-Rom Included
Delphi Graphics and Game Programming Exposed! with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed.
In addition, the book includes a complete example game illustrating the different techniques discussed throughout, an appendix explaining how to use DirectSetup for installing DirectX, and a glossary of common words and phrases used in the game programming industry.
With this book:
* Implement the game loop using a Delphi-centric technique.
* Discover how DirectX and its components work with Delphi.
* Simulate animation and motion to add life to your gaming environment.
* Create DirectInput objects to retrieve data from input devices such as the keyboard, mouse, and game controller.
* Find out how force feedback can enhance your game.
* Learn how to optimize your code using general and Delphi-specific techniques.
* Use bitmap manipulation an dynamic image creation to produce special effects.
* Apply artificial intelligence techniques such as random and patterned movement and path finding.
Delphi Graphics and Game Programming Exposed! with DirectX is a comprehensive reference describing high-performance graphics and game programming techniques in the Delphi development environment. Author John Ayres begins with a discussion of basic game programming and graphics concepts, and moves quickly into an introduction of DirectX, which gives Delphi developers a high-performance interface to system-level hardware while maintaining the benefits of the Windows operating system. Palettes, sprite animation, collision detection, and sound and music are also discussed.
In addition, the book includes a complete example game illustrating the different techniques discussed throughout, an appendix explaining how to use DirectSetup for installing DirectX, and a glossary of common words and phrases used in the game programming industry.
With this book:
* Implement the game loop using a Delphi-centric technique.
* Discover how DirectX and its components work with Delphi.
* Simulate animation and motion to add life to your gaming environment.
* Create DirectInput objects to retrieve data from input devices such as the keyboard, mouse, and game controller.
* Find out how force feedback can enhance your game.
* Learn how to optimize your code using general and Delphi-specific techniques.
* Use bitmap manipulation an dynamic image creation to produce special effects.
* Apply artificial intelligence techniques such as random and patterned movement and path finding.