So You Need A Quest: Over 1,400 Adventure Hooks, Side Quests, and Dungeon Ideas for Fantasy RPGs

Par : Alaric Ward
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  • FormatePub
  • ISBN8231203376
  • EAN9798231203376
  • Date de parution23/07/2025
  • Protection num.pas de protection
  • Infos supplémentairesepub
  • ÉditeurWalzone Press

Résumé

Stop burning prep time. Start running unforgettable sessions. This system-neutral toolbox stuffs your GM screen with 1, 400+ instant prompts from bite-sized side quests to deep dungeon delves, lost cities, questing beasts, political intrigues, wilderness expeditions, and more. Whether you run D&D, Pathfinder, Shadowdark, 13th Age, or your own homebrew, you'll find plug-and-play ideas you can drop into tonight's game.
Inside, you'll get: Dungeon Delves - claustrophobic crawls, cursed vaults, clockwork catacombs, living libraries, and reality-warping vaults. City Quests - conspiracies, heists, vigilantes, haunted theatres, golem labour disputes. Wilderness & Biome Packs - forest, desert, mountain, arctic, swamp, jungle, island, sea hooks. Lost Cities - prismatic metropolises, glass-domed deserts, rain-drowned libraries, and time-twisted ruins.
Questing Beasts Plug-and-Play "Map to a Dungeon" Starters - quick triggers to lure your party underground at a moment's notice. Roll-friendly formatting - pick, skim, or roll randomly to surprise your players and yourself. Use it three ways: Roll & Run: Open to any section, roll, and improvise. Stitch & Expand: Chain several hooks into an emergent mini-arc. Reskin on the Fly: Swap factions, biomes, or tones to fit your table's vibe.
SO YOU NEED A QUEST. is your idea engine.
Stop burning prep time. Start running unforgettable sessions. This system-neutral toolbox stuffs your GM screen with 1, 400+ instant prompts from bite-sized side quests to deep dungeon delves, lost cities, questing beasts, political intrigues, wilderness expeditions, and more. Whether you run D&D, Pathfinder, Shadowdark, 13th Age, or your own homebrew, you'll find plug-and-play ideas you can drop into tonight's game.
Inside, you'll get: Dungeon Delves - claustrophobic crawls, cursed vaults, clockwork catacombs, living libraries, and reality-warping vaults. City Quests - conspiracies, heists, vigilantes, haunted theatres, golem labour disputes. Wilderness & Biome Packs - forest, desert, mountain, arctic, swamp, jungle, island, sea hooks. Lost Cities - prismatic metropolises, glass-domed deserts, rain-drowned libraries, and time-twisted ruins.
Questing Beasts Plug-and-Play "Map to a Dungeon" Starters - quick triggers to lure your party underground at a moment's notice. Roll-friendly formatting - pick, skim, or roll randomly to surprise your players and yourself. Use it three ways: Roll & Run: Open to any section, roll, and improvise. Stitch & Expand: Chain several hooks into an emergent mini-arc. Reskin on the Fly: Swap factions, biomes, or tones to fit your table's vibe.
SO YOU NEED A QUEST. is your idea engine.