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Historical Solo RPG Adventures. 30 Ready-to-Play Micro-Scenarios for Short, Self-Contained Sessions

Par : Miles Harrington
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  • Nombre de pages174
  • FormatePub
  • ISBN978-3-565-63868-0
  • EAN9783565638680
  • Date de parution12/08/2026
  • Protection num.pas de protection
  • Taille4 Mo
  • Infos supplémentairesepub
  • ÉditeurEmphaloz Publishing House

Résumé

Play through entire historical stories in the time it takes to watch an episode of TV. Historical Solo RPG Adventures gives you thirty ready-to-run micro-scenarios, each built for roughly 20-90 minutes of solo play. You get the spark, structure, and turning points of a full historical adventure-without needing to prep, outline, or flip through rulebooks. Designed for solo-RPG players who love history and short sessions, this book is entirely system-neutral.
Each scenario focuses on situations, choices, and consequences, so you can plug it into almost any solo engine, journaling approach, or rules-light RPG. Inside you'll find: - A simple, system-agnostic solo engine - A lightweight decision method you can use on its own or layer on top of your favorite solo framework. Includes guidance on questions to ask, how to interpret results, and how to keep momentum during short sessions. - The anatomy of a micro-scenario - Learn the repeatable structure behind each adventure: starting situation, stakes, objectives, decision points, rising complications, and multiple possible outcomes.
Quickly see how to read and run any scenario in minutes. - Thirty historical micro-adventures - Short, focused scenarios spanning multiple eras and tones, including: - Ancient Worlds in Miniature - Couriers in crumbling city-states, border scouts on desert frontiers, priests guarding forbidden tablets, and more. - Empires, Frontiers, and Crossroads - Traders, envoys, explorers, and agents caught between rival powers at turning points in history. - Revolutions, Intrigue, and Urban Shadows - Secret meetings, street-level conspiracies, political gambits, and personal risks in crowded cities. - Journeys by Rail, Sea, and Telegraph - Tense investigations and dilemmas on moving vehicles, in ports, and along new lines of communication. - On the Home Front and Beyond the Lines
Miles Harrington is a solo-RPG designer and historical fiction enthusiast who has spent years blending research with fast, low-prep play. He has written and tested dozens of short-form scenarios for home groups and online solo communities, focusing on clear choices, strong stakes, and flexible structures that work across systems. When he isn't sketching out micro-adventures on index cards, Miles can usually be found reading social and cultural histories, exploring museums, or annotating old travelogues for possible story hooks.
He enjoys games that get you playing within minutes and believes that good historical roleplay is less about perfect accuracy and more about inhabiting believable human choices in interesting times.
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E-book
5,49 €