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- Miles Harrington
Miles Harrington

Dernière sortie
Historical Solo RPG Adventures
Play through entire historical stories in the time it takes to watch an episode of TV.
Historical Solo RPG Adventures gives you thirty ready-to-run micro-scenarios, each built for roughly 20-90 minutes of solo play. You get the spark, structure, and turning points of a full historical adventure-without needing to prep, outline, or flip through rulebooks.
Designed for solo-RPG players who love history and short sessions, this book is entirely system-neutral.
Each scenario focuses on situations, choices, and consequences, so you can plug it into almost any solo engine, journaling approach, or rules-light RPG. Inside you'll find: - A simple, system-agnostic solo engine - A lightweight decision method you can use on its own or layer on top of your favorite solo framework. Includes guidance on questions to ask, how to interpret results, and how to keep momentum during short sessions. - The anatomy of a micro-scenario - Learn the repeatable structure behind each adventure: starting situation, stakes, objectives, decision points, rising complications, and multiple possible outcomes.
Quickly see how to read and run any scenario in minutes. - Thirty historical micro-adventures - Short, focused scenarios spanning multiple eras and tones, including: - Ancient Worlds in Miniature - Couriers in crumbling city-states, border scouts on desert frontiers, priests guarding forbidden tablets, and more. - Empires, Frontiers, and Crossroads - Traders, envoys, explorers, and agents caught between rival powers at turning points in history. - Revolutions, Intrigue, and Urban Shadows - Secret meetings, street-level conspiracies, political gambits, and personal risks in crowded cities. - Journeys by Rail, Sea, and Telegraph - Tense investigations and dilemmas on moving vehicles, in ports, and along new lines of communication. - On the Home Front and Beyond the Lines
Each scenario focuses on situations, choices, and consequences, so you can plug it into almost any solo engine, journaling approach, or rules-light RPG. Inside you'll find: - A simple, system-agnostic solo engine - A lightweight decision method you can use on its own or layer on top of your favorite solo framework. Includes guidance on questions to ask, how to interpret results, and how to keep momentum during short sessions. - The anatomy of a micro-scenario - Learn the repeatable structure behind each adventure: starting situation, stakes, objectives, decision points, rising complications, and multiple possible outcomes.
Quickly see how to read and run any scenario in minutes. - Thirty historical micro-adventures - Short, focused scenarios spanning multiple eras and tones, including: - Ancient Worlds in Miniature - Couriers in crumbling city-states, border scouts on desert frontiers, priests guarding forbidden tablets, and more. - Empires, Frontiers, and Crossroads - Traders, envoys, explorers, and agents caught between rival powers at turning points in history. - Revolutions, Intrigue, and Urban Shadows - Secret meetings, street-level conspiracies, political gambits, and personal risks in crowded cities. - Journeys by Rail, Sea, and Telegraph - Tense investigations and dilemmas on moving vehicles, in ports, and along new lines of communication. - On the Home Front and Beyond the Lines
Play through entire historical stories in the time it takes to watch an episode of TV.
Historical Solo RPG Adventures gives you thirty ready-to-run micro-scenarios, each built for roughly 20-90 minutes of solo play. You get the spark, structure, and turning points of a full historical adventure-without needing to prep, outline, or flip through rulebooks.
Designed for solo-RPG players who love history and short sessions, this book is entirely system-neutral.
Each scenario focuses on situations, choices, and consequences, so you can plug it into almost any solo engine, journaling approach, or rules-light RPG. Inside you'll find: - A simple, system-agnostic solo engine - A lightweight decision method you can use on its own or layer on top of your favorite solo framework. Includes guidance on questions to ask, how to interpret results, and how to keep momentum during short sessions. - The anatomy of a micro-scenario - Learn the repeatable structure behind each adventure: starting situation, stakes, objectives, decision points, rising complications, and multiple possible outcomes.
Quickly see how to read and run any scenario in minutes. - Thirty historical micro-adventures - Short, focused scenarios spanning multiple eras and tones, including: - Ancient Worlds in Miniature - Couriers in crumbling city-states, border scouts on desert frontiers, priests guarding forbidden tablets, and more. - Empires, Frontiers, and Crossroads - Traders, envoys, explorers, and agents caught between rival powers at turning points in history. - Revolutions, Intrigue, and Urban Shadows - Secret meetings, street-level conspiracies, political gambits, and personal risks in crowded cities. - Journeys by Rail, Sea, and Telegraph - Tense investigations and dilemmas on moving vehicles, in ports, and along new lines of communication. - On the Home Front and Beyond the Lines
Each scenario focuses on situations, choices, and consequences, so you can plug it into almost any solo engine, journaling approach, or rules-light RPG. Inside you'll find: - A simple, system-agnostic solo engine - A lightweight decision method you can use on its own or layer on top of your favorite solo framework. Includes guidance on questions to ask, how to interpret results, and how to keep momentum during short sessions. - The anatomy of a micro-scenario - Learn the repeatable structure behind each adventure: starting situation, stakes, objectives, decision points, rising complications, and multiple possible outcomes.
Quickly see how to read and run any scenario in minutes. - Thirty historical micro-adventures - Short, focused scenarios spanning multiple eras and tones, including: - Ancient Worlds in Miniature - Couriers in crumbling city-states, border scouts on desert frontiers, priests guarding forbidden tablets, and more. - Empires, Frontiers, and Crossroads - Traders, envoys, explorers, and agents caught between rival powers at turning points in history. - Revolutions, Intrigue, and Urban Shadows - Secret meetings, street-level conspiracies, political gambits, and personal risks in crowded cities. - Journeys by Rail, Sea, and Telegraph - Tense investigations and dilemmas on moving vehicles, in ports, and along new lines of communication. - On the Home Front and Beyond the Lines
Les livres de Miles Harrington

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