Games | Game Design | Game Studies. An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition
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- Nombre de pages296
- FormatePub
- ISBN978-3-86287-177-3
- EAN9783862871773
- Date de parution18/03/2016
- Protection num.pas de protection
- Taille380 Ko
- Infos supplémentairesepub
- ÉditeurFuego
Résumé
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?
Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?
Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.














