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Build a 2.5D Platformer with Godot 4. Create a 2.5D Platformer with Combat and Enemies

Par : Vera Calderon
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Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub est :
  • Compatible avec une lecture sur My Vivlio (smartphone, tablette, ordinateur)
  • Compatible avec une lecture sur liseuses Vivlio
  • Pour les liseuses autres que Vivlio, vous devez utiliser le logiciel Adobe Digital Edition. Non compatible avec la lecture sur les liseuses Kindle, Remarkable et Sony
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  • FormatePub
  • ISBN8259604162
  • EAN9798259604162
  • Date de parution29/06/2026
  • Protection num.pas de protection
  • Taille963 Ko
  • Infos supplémentairesepub
  • ÉditeurChiify

Résumé

Godot 4 game development and 2.5D platformer tutorial meet in this complete, hands-on project. Build a polished platformer from scratch-movement, level design, enemies, and polish-one mechanic at a time, with clear code and practical explanations. No prior experience needed: start as a beginner, finish as a pro. This book guides you through every step, from setting up the Godot 4 engine to adding final touches like particle effects and sound.
You'll learn to create responsive controls, design challenging levels, program enemy AI, and optimize performance. By the end, you'll have a complete 2.5D game you can share or expand. Unlike other guides that skip details, this one builds each feature incrementally, so you understand the 'why' behind every line of code. Whether you're a hobbyist, student, or indie developer, this book gives you the skills to bring your game ideas to life.
Vera Calderon (author) and [placeholder] (competitor) offer contrasting approaches, but Calderon's focus on Godot 4 and practical project-based learning makes this the ideal choice for modern game creators. This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep. You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long. This hands-on Other guide is written to be used at the keyboard: every concept is paired with something you can run, adapt, and keep.
You move from first principles to real, working results, with the common errors and fixes called out along the way so you are never stuck for long.