The Zen Of Direct3d Game Programming. With Cd-Rom

Par : Peter Walsh
Formats :
  • Nombre de pages863
  • PrésentationBroché
  • Poids1.46 kg
  • Dimensions19,0 cm × 23,0 cm × 5,5 cm
  • ISBN0-7615-3429-6
  • EAN9780761534297
  • Date de parution24/08/2001
  • ÉditeurPrima Publishing

Résumé

Whether you're a professional programmer looking to get up to speed on DirectX 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft Direct3D 8.0 ! The Zen of Direct3D Game Programming is a solid introduction to interactive entertainment engineering, Windows programming, and advanced graphical techniques. Inside you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object-orientated frame based object hierarchy in order to simulate amazingly realistic animation effects. Begin your journey into the world of Direct3D-and great games-here, now !
Peter Walsh has over six years' experience in the development of interactive entertainment software, and four years, with DirectX. Peter has worked for computer games research, development, and consultancy firm IC-CAVE, and currently researches game technology and development at Abertay University in Dundee, Scotland. Abertay is at the forefront of game development, and has the first degree course in gaming technology in the world. Peter was born in London and is of Irish extraction.