The Cg Tutorial. The Definitive Guide To Programmable Real-Time Graphics, With Cd-Rom

Mark-J Kilgard

,

Randima Fernando

Note moyenne 
Mark-J Kilgard et Randima Fernando - The Cg Tutorial. The Definitive Guide To Programmable Real-Time Graphics, With Cd-Rom.
Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple... Lire la suite
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Résumé

Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL, DirectX, Windows, Linux, Mac OS X, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA Corporation in close collaboration with Microsoft Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures.

Sommaire

    • 3D transformations
    • Per-vertex and per-pixel lighting
    • Skinning and key-frame interpolation
    • Environment mapping
    • Bump mapping
    • Fog
    • Performance optimization
    • Projective texturing
    • Cartoon shading
    • Compositing

Caractéristiques

  • Date de parution
    28/03/2003
  • Editeur
  • ISBN
    0-321-19496-9
  • EAN
    9780321194961
  • Présentation
    Broché
  • Nb. de pages
    336 pages
  • Poids
    0.845 Kg
  • Dimensions
    19,0 cm × 23,5 cm × 2,6 cm

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À propos des auteurs

NVIDIA Corporation, based in Santa Clara, California, is a worldwide leader in graphics processors and media and communications devices. Randima (Randy) Fernando is Manager of Developer Education at NVIDIA. Mark J. Kilgard, Senior Software Engineer at NVIDIA, is also the author of OpenGL Programming for the X Window System (Addison-Wesley, 1996).

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