Making Videogames. The Art of World Creation

Par : Duncan Harris, Alex Wiltshire
    • Nombre de pages255
    • PrésentationRelié
    • FormatGrand Format
    • Poids1.5 kg
    • Dimensions21,5 cm × 28,0 cm × 2,7 cm
    • ISBN978-0-500-02314-3
    • EAN9780500023143
    • Date de parution24/03/2022
    • ÉditeurThames & Hudson

    Résumé

    Every element of a videogame is subject to a swirling tumult of ambitions, conventions, problems, considerations, and compromises. Dust motes in a deserted office, a road winding across an open moor, a charging berserker. Look closely and the screen will devolve into pixels, but lean back and they will coalesce into an image that's deep with meaning. A darkened turbine hall, a leaping plumber, a burning sun.
    Making videogames is about inspiring emotions stimulating us into action, pulling us into and through a story, helping us to understand the motivations of the character we're playing and, in the process, creating visual art.
    Every element of a videogame is subject to a swirling tumult of ambitions, conventions, problems, considerations, and compromises. Dust motes in a deserted office, a road winding across an open moor, a charging berserker. Look closely and the screen will devolve into pixels, but lean back and they will coalesce into an image that's deep with meaning. A darkened turbine hall, a leaping plumber, a burning sun.
    Making videogames is about inspiring emotions stimulating us into action, pulling us into and through a story, helping us to understand the motivations of the character we're playing and, in the process, creating visual art.