Half–Real - Video Games between Real Rules and Fictional Worlds - Grand Format

Edition en anglais

Note moyenne 
A video game is half-real : we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for... Lire la suite
24,00 € Neuf
Actuellement indisponible

Résumé

A video game is half-real : we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games.
The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments.
He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Caractéristiques

  • Date de parution
    01/01/2011
  • Editeur
  • ISBN
    978-0-262-51651-8
  • EAN
    9780262516518
  • Format
    Grand Format
  • Présentation
    Broché
  • Nb. de pages
    233 pages
  • Poids
    0.47 Kg
  • Dimensions
    18,0 cm × 23,0 cm × 1,5 cm

Avis libraires et clients

Avis audio

Écoutez ce qu'en disent nos libraires !

À propos de l'auteur

Biographie de Jesper Juul

Jesper Juul is Visiting Assistant Arts Professor at the New York University Game Center. He is the author of A Casual Revolution : Reinventing Video Games and Their Players (MIT Press, 2010).

Du même auteur

Les clients ont également aimé

Derniers produits consultés