GRAPHICS GEMS II

Note moyenne 
James Arvo - .
This sequel to the best-selling volume, GRAPHICS GEMS, contains over seventy-five new "gems": Practical computer graphics programming ideas, methods,... Lire la suite
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Résumé

This sequel to the best-selling volume, GRAPHICS GEMS, contains over seventy-five new "gems": Practical computer graphics programming ideas, methods, and techniques that anyone can use, ranging from basic geometry to advanced image processing and rendering. Many of the gems contain public domain implementations in the C language that are complete and ready to run. Like its predecessor, GRAPHICS GEMS II is written by professional graphics programmers. The tools in this book are immediately helpful in writing programs that are clean, fast, and elegant.

Sommaire

    • 2D Geometry and Algorithms
    • Image Processing
    • Frame Buffer Techniques
    • 3D Geometry and Algorithms
    • Ray Tracing
    • Radiosity
    • Matrix Techniques
    • Numerical and Programming Techniques
    • Curves and Surfaces
    • C Utilities
    • C Implementations.

Caractéristiques

  • Date de parution
    02/02/2000
  • Editeur
  • Collection
  • ISBN
    0-12-064481-9
  • EAN
    9780120644810
  • Présentation
    Relié
  • Nb. de pages
    643 pages
  • Poids
    1.355 Kg
  • Dimensions
    19,5 cm × 24,1 cm × 3,6 cm

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