Games and Information. An Introduction to Game Theory
4th edition
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Définitivement indisponible
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- Nombre de pages528
- PrésentationRelié
- FormatGrand Format
- Poids1.237 kg
- Dimensions18,3 cm × 26,0 cm × 3,4 cm
- ISBN1-4051-3666-9
- EAN9781405136662
- Date de parution17/11/2006
- ÉditeurBlackwell
Résumé
What may be the most successful introductory game theory textbook ever written is now available in its fourth edition. Since it first published in 1989, successive editions have made its presentation ever more elegant, with incisive problem sets and applications. Written in a crisp and approachable style, Gamer and Information, 4e uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics.
The fourth edition brings this material completely up-to-date, adds new end-of-chapter problems and classroom games, and is accompanied by a comprehensive website, featuring problem solutions and reaching notes : www.rasmusen.org/Gl. With its emphasis on applications of game theory and information economics to a vast array of disciplines, Gamer and Information, 4e provides an accessible first course for students in backgrounds as diverse as economics, business, mathematics, and political science.
The fourth edition brings this material completely up-to-date, adds new end-of-chapter problems and classroom games, and is accompanied by a comprehensive website, featuring problem solutions and reaching notes : www.rasmusen.org/Gl. With its emphasis on applications of game theory and information economics to a vast array of disciplines, Gamer and Information, 4e provides an accessible first course for students in backgrounds as diverse as economics, business, mathematics, and political science.
What may be the most successful introductory game theory textbook ever written is now available in its fourth edition. Since it first published in 1989, successive editions have made its presentation ever more elegant, with incisive problem sets and applications. Written in a crisp and approachable style, Gamer and Information, 4e uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics.
The fourth edition brings this material completely up-to-date, adds new end-of-chapter problems and classroom games, and is accompanied by a comprehensive website, featuring problem solutions and reaching notes : www.rasmusen.org/Gl. With its emphasis on applications of game theory and information economics to a vast array of disciplines, Gamer and Information, 4e provides an accessible first course for students in backgrounds as diverse as economics, business, mathematics, and political science.
The fourth edition brings this material completely up-to-date, adds new end-of-chapter problems and classroom games, and is accompanied by a comprehensive website, featuring problem solutions and reaching notes : www.rasmusen.org/Gl. With its emphasis on applications of game theory and information economics to a vast array of disciplines, Gamer and Information, 4e provides an accessible first course for students in backgrounds as diverse as economics, business, mathematics, and political science.