Delphi Developer'S Guide To Opengl. Cd-Rom Included
Par :Formats :
- Nombre de pages465
- PrésentationBroché
- Poids1.055 kg
- Dimensions19,2 cm × 23,6 cm × 3,4 cm
- ISBN1-55622-657-8
- EAN9781556226571
- Date de parution27/09/1999
- ÉditeurWordware
Résumé
OpenGL has long been the standard library for use on graphics workstations and is rapidly gaining ground as the graphics t choice in the Windows environment. With Delphi Developer Guide to OpenGL, Delphi programmers learn how to connect OpenGL functionality to Delphi's object-oriented, event-driven model. This book is a step-by-step review of OpenGL graphics programming that quickly enables the Delphi developer to gain practical experience in the major OpenGL rendering techniques with clear, detailed examples and exercises. Through carefully planned concept building, the programmer will learn about such OpenGL skills as projection, illumination, construction of surfaces from polygons, and animation. The companion CD contains all the source code for the projects, links to web pages and other Internet resources, and the text of the book in ASCII format for easy searching.
With this book, learn how to:
* Enhance your 3-D scenes with depth, rotation, and perspective.
* Produce realistic effects through simulation of lighting, transparency, and fog.
* Provide for user interaction, such as mouse input.
* Simulate curved surfaces with triangle fans and triangle strips.
* Add detail to your scenes through the use of texture mapping.
* Use OpenGL in feedback mode and interpret the contents of a feedback buffer.
OpenGL has long been the standard library for use on graphics workstations and is rapidly gaining ground as the graphics t choice in the Windows environment. With Delphi Developer Guide to OpenGL, Delphi programmers learn how to connect OpenGL functionality to Delphi's object-oriented, event-driven model. This book is a step-by-step review of OpenGL graphics programming that quickly enables the Delphi developer to gain practical experience in the major OpenGL rendering techniques with clear, detailed examples and exercises. Through carefully planned concept building, the programmer will learn about such OpenGL skills as projection, illumination, construction of surfaces from polygons, and animation. The companion CD contains all the source code for the projects, links to web pages and other Internet resources, and the text of the book in ASCII format for easy searching.
With this book, learn how to:
* Enhance your 3-D scenes with depth, rotation, and perspective.
* Produce realistic effects through simulation of lighting, transparency, and fog.
* Provide for user interaction, such as mouse input.
* Simulate curved surfaces with triangle fans and triangle strips.
* Add detail to your scenes through the use of texture mapping.
* Use OpenGL in feedback mode and interpret the contents of a feedback buffer.