A1 Techniques For Game Programming. Cd-Rom Included

Note moyenne 
Mat Buckland - A1 Techniques For Game Programming. Cd-Rom Included.
AI Techniques for Game Programming gives you the keys to incorporating artificial intelligence into your games. Three sections walk you through basic... Lire la suite
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En librairie

Résumé

AI Techniques for Game Programming gives you the keys to incorporating artificial intelligence into your games. Three sections walk you through basic Windows programming, the theory and practice of genetic algorithms, and finally neural networks where you can learn about the biological makeup of real brains and behavior evolution. With the techniques in this book, you'll master complex AI concepts by programming practical, fun projects!

Sommaire

    • Windows programming
    • Genetic algorithms
    • Neural networks

Caractéristiques

  • Date de parution
    30/11/2002
  • Editeur
  • ISBN
    1-931841-08-X
  • EAN
    9781931841085
  • Présentation
    Broché
  • Nb. de pages
    448 pages
  • Poids
    0.81 Kg
  • Dimensions
    18,9 cm × 23,2 cm × 2,7 cm

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À propos de l'auteur

Biographie de Mat Buckland

Mat Buckland studied Computer Science at London University, then spent many years as a Risk Management Consultant. He went on to work for a developer producing games for Gremlin Software. He now works as a Freelance programmer and AI consultant. Mat bas been interested in evolutionary computing and Al in general since he first read about these techniques back in the early '80s. He is the author of the ai-junkie.com Web Site (www.ai-junkie.com), which provides tutorials and advice on evolutionary algorithms.

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