Raph Koster is a veteran game designer who has worked as a creative executive at Sony Online and Disney Playdom. The lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies, he's also contributed writing, art, music, and programming to many other titles.
A Theory of Fun for Game Design
2nd edition
Par : Formats :
- Nombre de pages279
- FormatGrand Format
- PrésentationBroché
- Poids0.59 kg
- Dimensions18,8 cm × 23,4 cm × 1,7 cm
- ISBN978-1-4493-6321-5
- EAN9781449363215
- Date de parution01/01/2014
- ÉditeurO'Reilly
- PréfacierWill Wright
Résumé
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years ? How do games serve as fundamental and powerful learning tools ? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.


