3d User Interfaces With Java 3d

Par : Jon Barrilleaux
Définitivement indisponible
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  • Nombre de pages499
  • PrésentationBroché
  • Poids0.885 kg
  • Dimensions18,9 cm × 23,5 cm × 2,9 cm
  • ISBN1-884777-90-2
  • EAN9781884777905
  • Date de parution01/01/2001
  • ÉditeurManning

Résumé

A new type of interface is now possible on desktop machines: one that incorporates 3D graphics in essential ways. This 3D interface will support such tasks as e-commerce, product configuration, system monitoring, and data visualization. How do you design this new kind of interface? How do you make it work intuitively? How does it work, not with head-mounted displays and data gloves, but on present-day PCs with keyboard and mouse? 3D User Interfaces with Java 3D shows you how. Written for programmers and user-interface designers, this book systematically discusses the problems and techniques of letting users view and manipulate rich, multidimensional information. In the first half, you'll learn user-interface principles: 3D navigation and drag-and-drop, different control personas and where to apply them, intuitive ways to map mouse motions to 3D coordinates, and more. In the second half, the book goes beyond design, into implementation with Java 3D. You'll learn how to translate user-interface principles into efficient, reusable code that meets the emerging needs of commerce, industry, and science. What's Inside * Introduction to Java 3D * 1st, 2nd, and 3rd person controls * 3D navigation and manipulation * Visual, audio, and simulated tactile feedback * Picking, collision, and drag-and-drop
A new type of interface is now possible on desktop machines: one that incorporates 3D graphics in essential ways. This 3D interface will support such tasks as e-commerce, product configuration, system monitoring, and data visualization. How do you design this new kind of interface? How do you make it work intuitively? How does it work, not with head-mounted displays and data gloves, but on present-day PCs with keyboard and mouse? 3D User Interfaces with Java 3D shows you how. Written for programmers and user-interface designers, this book systematically discusses the problems and techniques of letting users view and manipulate rich, multidimensional information. In the first half, you'll learn user-interface principles: 3D navigation and drag-and-drop, different control personas and where to apply them, intuitive ways to map mouse motions to 3D coordinates, and more. In the second half, the book goes beyond design, into implementation with Java 3D. You'll learn how to translate user-interface principles into efficient, reusable code that meets the emerging needs of commerce, industry, and science. What's Inside * Introduction to Java 3D * 1st, 2nd, and 3rd person controls * 3D navigation and manipulation * Visual, audio, and simulated tactile feedback * Picking, collision, and drag-and-drop