3D Modeling and Texture Mapping (Broché)

  • Premier press

  • Paru le : 30/11/2002
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Computer modeling is the primary step in creating 3D computer graphics. If the model is not built to be optimized and compatible with the rest of the... > Lire la suite
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Computer modeling is the primary step in creating 3D computer graphics. If the model is not built to be optimized and compatible with the rest of the production tools, the rest of the digital process becomes more and more difficult. Texture mapping digital models helps to create the surface detail that can make a computer-generated image appear photorealistic. Inspired 3D Modeling and Texture Mapping examines the strategies for modeling and texture mapping used by the largest and most respected computer graphic studios in the world. Loaded with concepts, case studies, tutorials, interviews, and hundreds of graphic examples, this book is a valuable exploration of the tested practices of computer graphics industry veterans.
    • CG Overview
    • Modeling and texture mapping techniques
    • Practical application
  • Date de parution : 30/11/2002
  • Editeur : Premier press
  • ISBN : 1-931841-50-0
  • EAN : 9781931841504
  • Présentation : Broché
  • Nb. de pages : 247 pages
  • Poids : 1.01 Kg
  • Dimensions : 27,5 cm × 21,6 cm × 1,9 cm

Biographie de Tom Capizzi

Author Tom Capizzi is a technical director at Rhythm & Hues Studios and has been involved in the field of computer graphics for more than 13 years. He has 11 years of teaching experience at such respected schools as The Center for Creative Studies in Detroit, Academy of Art in San Francisco, and Art Center College of Design in Pasadena. Working at Rhythm & Hues since 1996, he has worked as a modeling and lighting technical director on many feature productions, including Dr. Dolittle 2, The Flintstones in Viva Rock Vegas, Spawn, Stuart Little, Mystery Men, Babe 2 : Pig in the City, Mouse Hunt, and Scooby-Doo.

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3D Modeling and Texture Mapping
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