Computer modeling is the primary step in creating 3D computer graphics. If the model is not built to be optimized and compatible with the rest of the production tools, the rest of the digital process becomes more and more difficult. Texture mapping digital models helps to create the surface detail that can make a computer-generated image appear photorealistic. Inspired 3D Modeling and Texture Mapping examines the strategies for modeling and texture mapping used by the largest and most respected computer graphic studios in the world. Loaded with concepts, case studies, tutorials, interviews, and hundreds of graphic examples, this book is a valuable exploration of the tested practices of computer graphics industry veterans.