Voices Beyond

Par : JT WULF
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  • FormatePub
  • ISBN8230004981
  • EAN9798230004981
  • Date de parution09/04/2025
  • Protection num.pas de protection
  • Infos supplémentairesepub
  • ÉditeurIndependently Published

Résumé

The fluorescent lights of the marketing agency hummed with an eerie undercurrent as Claire adjusted her glasses and settled into her new cubicle. Whispers of a sinister online game called "Mary's Puzzle" rippled through the office, drawing Claire in like a moth to a flame. The website's haunting purple and black hues pulsed with cryptic symbols that seemed to breathe with a life of their own. Local legends of disappearances, hauntings, and inexplicable phenomena filled the pages, chilling Claire to her core.
Her coworker Jake leaned over the cubicle, his charismatic demeanor tinged with grave concern. "Be careful with that game. People around here don't talk about it for a reason." But his warning only stoked Claire's curiosity as she plunged into the depths of Mary's Puzzle, the screen illuminating twisted symbols that danced before her eyes.  At first, the game seemed innocuous-solving riddles and piecing together stories from the town's dark history.
But as Claire delved deeper, the atmosphere shifted, the riddles grew darker, and she found herself ensnared in an unsettling narrative echoing the disappearances chronicled on the website. In the break room, her colleagues exchanged furtive glances as Claire mentioned her fascination with the game. Lila, a usually cheerful woman now haunted by shadows, warned, "People have gone missing while trying to solve it.
The game is tied to local myths-dark things that have haunted this place for decades. It's not just a puzzle; it's a trap."That night, Claire couldn't shake the feeling of being watched, shadows dancing at the edges of her vision as faint whispers echoed through her mind. When she logged back onto Mary's Puzzle, she felt an uncanny connection to the unfolding narrative-a lost girl named Mary, her cries echoing through the ages.
As Claire decoded the messages, she uncovered chilling connections to her colleagues' pasts-Jake's distant gaze hinting at a secret relationship with a vanished woman, Lila's laughter turning hollow as memories of her sister's unsolved disappearance resurfaced. Desperate for answers, Claire pushed deeper, and the whispers grew louder, guiding her toward the final piece of the puzzle. One evening alone in the office, Claire was pulled into a vision-Mary, the lost girl, standing at the edge of a dark forest, her hand beckoning.
"Help me, " Mary's voice floated through the air, clear as a bell. The game was no longer a game; it was a portal to something ancient and terrifying. With newfound resolve, Claire sought out the histories of the disappearances, unraveling tales of betrayal, grief, and a malevolent force that demanded tribute. She gathered her colleagues, revealing her discoveries, and together they formed a pact to confront the darkness that had plagued their lives.
As they delved into the final challenges, the office transformed into a battleground of wills. The game's reality intertwined with their own; every riddle they solved led to visions of the past-images of Mary calling for help, their own shadows lurking in forgotten corners. The lines between game and reality blurred until they could no longer distinguish between the two. 
The fluorescent lights of the marketing agency hummed with an eerie undercurrent as Claire adjusted her glasses and settled into her new cubicle. Whispers of a sinister online game called "Mary's Puzzle" rippled through the office, drawing Claire in like a moth to a flame. The website's haunting purple and black hues pulsed with cryptic symbols that seemed to breathe with a life of their own. Local legends of disappearances, hauntings, and inexplicable phenomena filled the pages, chilling Claire to her core.
Her coworker Jake leaned over the cubicle, his charismatic demeanor tinged with grave concern. "Be careful with that game. People around here don't talk about it for a reason." But his warning only stoked Claire's curiosity as she plunged into the depths of Mary's Puzzle, the screen illuminating twisted symbols that danced before her eyes.  At first, the game seemed innocuous-solving riddles and piecing together stories from the town's dark history.
But as Claire delved deeper, the atmosphere shifted, the riddles grew darker, and she found herself ensnared in an unsettling narrative echoing the disappearances chronicled on the website. In the break room, her colleagues exchanged furtive glances as Claire mentioned her fascination with the game. Lila, a usually cheerful woman now haunted by shadows, warned, "People have gone missing while trying to solve it.
The game is tied to local myths-dark things that have haunted this place for decades. It's not just a puzzle; it's a trap."That night, Claire couldn't shake the feeling of being watched, shadows dancing at the edges of her vision as faint whispers echoed through her mind. When she logged back onto Mary's Puzzle, she felt an uncanny connection to the unfolding narrative-a lost girl named Mary, her cries echoing through the ages.
As Claire decoded the messages, she uncovered chilling connections to her colleagues' pasts-Jake's distant gaze hinting at a secret relationship with a vanished woman, Lila's laughter turning hollow as memories of her sister's unsolved disappearance resurfaced. Desperate for answers, Claire pushed deeper, and the whispers grew louder, guiding her toward the final piece of the puzzle. One evening alone in the office, Claire was pulled into a vision-Mary, the lost girl, standing at the edge of a dark forest, her hand beckoning.
"Help me, " Mary's voice floated through the air, clear as a bell. The game was no longer a game; it was a portal to something ancient and terrifying. With newfound resolve, Claire sought out the histories of the disappearances, unraveling tales of betrayal, grief, and a malevolent force that demanded tribute. She gathered her colleagues, revealing her discoveries, and together they formed a pact to confront the darkness that had plagued their lives.
As they delved into the final challenges, the office transformed into a battleground of wills. The game's reality intertwined with their own; every riddle they solved led to visions of the past-images of Mary calling for help, their own shadows lurking in forgotten corners. The lines between game and reality blurred until they could no longer distinguish between the two. 
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