In the Vestige arena, the person you kill is the one who hunts you next. Welcome to Vestige, a brutalist concrete nightmare where 100 desperate souls drop in, but only one walks out. The rules seem simple: kill or be killed. But in this arena, pulling the trigger is the beginning of your punishment. The Echo MechanicEvery time a player dies, the system spawns an "Echo"-a lethal, perfect AI copy of the deceased fighter.
These ghosts retain the skills, loadouts, and rage of their originals, and they have only one directive: hunt down their killer. The Resonance CurseSurvival isn't just about aim; it's about silence. Every kill stacks "Resonance" on the survivor, turning them into a glowing, thrumming beacon of sound that attracts enemies from miles away. The more you kill, the louder you become, and the harder it is to hide from the ghosts you've created.
The AllianceKael is a "Ghost Farmer, " a player who survives by scavenging the ruins while others do the killing. Mara is a sharpshooter fighting to clear a crushing family debt. Forced into an alliance of necessity, they must navigate a city that is actively trying to erase them. From the burning ruins of the Old Bazaar to the glitching heights of the Helix Tower, they face a terrified lobby of players who are realizing too late that the true enemy isn't each other-it's the game itself.
As the safe zone shrinks and the "Fracture" begins to tear the simulation apart, the dead begin to outnumber the living. The Echoes are no longer just mindless bots-they are learning, organizing, and hunting. In a game where every victory creates a new monster, Kael and Mara must answer the ultimate question: Can you survive the ghosts of your own making?
In the Vestige arena, the person you kill is the one who hunts you next. Welcome to Vestige, a brutalist concrete nightmare where 100 desperate souls drop in, but only one walks out. The rules seem simple: kill or be killed. But in this arena, pulling the trigger is the beginning of your punishment. The Echo MechanicEvery time a player dies, the system spawns an "Echo"-a lethal, perfect AI copy of the deceased fighter.
These ghosts retain the skills, loadouts, and rage of their originals, and they have only one directive: hunt down their killer. The Resonance CurseSurvival isn't just about aim; it's about silence. Every kill stacks "Resonance" on the survivor, turning them into a glowing, thrumming beacon of sound that attracts enemies from miles away. The more you kill, the louder you become, and the harder it is to hide from the ghosts you've created.
The AllianceKael is a "Ghost Farmer, " a player who survives by scavenging the ruins while others do the killing. Mara is a sharpshooter fighting to clear a crushing family debt. Forced into an alliance of necessity, they must navigate a city that is actively trying to erase them. From the burning ruins of the Old Bazaar to the glitching heights of the Helix Tower, they face a terrified lobby of players who are realizing too late that the true enemy isn't each other-it's the game itself.
As the safe zone shrinks and the "Fracture" begins to tear the simulation apart, the dead begin to outnumber the living. The Echoes are no longer just mindless bots-they are learning, organizing, and hunting. In a game where every victory creates a new monster, Kael and Mara must answer the ultimate question: Can you survive the ghosts of your own making?