Unity from Zero to Proficiency (Beginner). Unity from Zero to Proficiency, #2

Par : Patrick Felicia
Offrir maintenant
Ou planifier dans votre panier
Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub est :
  • Compatible avec une lecture sur My Vivlio (smartphone, tablette, ordinateur)
  • Compatible avec une lecture sur liseuses Vivlio
  • Pour les liseuses autres que Vivlio, vous devez utiliser le logiciel Adobe Digital Edition. Non compatible avec la lecture sur les liseuses Kindle, Remarkable et Sony
Logo Vivlio, qui est-ce ?

Notre partenaire de plateforme de lecture numérique où vous retrouverez l'ensemble de vos ebooks gratuitement

Pour en savoir plus sur nos ebooks, consultez notre aide en ligne ici
C'est si simple ! Lisez votre ebook avec l'app Vivlio sur votre tablette, mobile ou ordinateur :
Google PlayApp Store
  • FormatePub
  • ISBN978-1-5229-0770-1
  • EAN9781522907701
  • Date de parution28/03/2019
  • Protection num.pas de protection
  • Infos supplémentairesepub
  • ÉditeurA. Nation

Résumé

Newly Edited and Updated Version for Unity 2022Get started with C# programming and Unity without the headachesWithout my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine
Newly Edited and Updated Version for Unity 2022Get started with C# programming and Unity without the headachesWithout my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games.
What you will learnAfter completing this book, you will be able to: Code in C#. Understand and apply C# concepts. Create a 3D adventure game with the main character, a timer, and a mini-map. Display and update a user interface with text and images. Create and use C# variables and methods for your game. Include intelligent NPCs that chase the player. Create a 2D  word-guessing games and an infinite runner.
Load new scenes from the code, based on events in your games. Learn and Apply Game Design concepts. Content and structure of this bookThe content of each chapter is as follows: Chapter 1 introduces some core programming and C# principles. Chapter 2 helps you to code your first script in C#. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collisions detection, and access to new levels.
Chapter 4 shows you how to create and update the user interface of your game with text and images. In Chapter 5 you will add a splash-screen, a simple inventory system, and sound effects, as well as a mini-map. Chapter 6 explains how to add Non-Player Characters (NPCs) that will chase the player. Chapter 7 explains how to create a 2D word-guessing game. Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles.
Chapter 9 will show you how to create a card guessing game. Chapter 10 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles. Chapter 11 explains Game design concepts that you can apply straight away to make your game more entertaining. Chapter 12 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).
Change log (April 2023) All chapters fully compatible with Unity 2022+. Standard Assets are no longer required. New Chapter on Game Design. New Chapter on Card Guessing Game. If you want to start coding in C# and craete your own game with Unity using a tried-and-tested method: download this book now
Unity All-In-One
Patrick Felicia
E-book
2,99 €