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Trial of the Space Invaders. The Case that Changed Video Games
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- Nombre de pages416
- Date de parution21/01/2027
- FormatePub
- ISBN978-1-3997-1460-0
- EAN9781399714600
- Protection num.Adobe DRM
- Infos supplémentairesepub
- ÉditeurSceptre
Résumé
In the autumn of 1988, in a New York City courtroom, two video game giants faced off over a question as simple as it was explosive: who invented video games?For more than a decade, Magnavox had used a set of foundational patents to extract more than $100 million from its rivals. The patents reached back to the medium's origins: a 1966 prototype from which the first home video game console - and, Magnavox argued, an entire industry - had sprung.
Nintendo saw things differently. As Super Mario Bros. conquered the world, the Japanese toymaker set out to prove that, not only had Magnavox not invented video games, but also the patents had even been fraudulently obtained. The case threatened to rewrite the medium's creation story. If Nintendo succeeded, Magnavox's patent empire could collapse. Based on court records, interviews and previously unseen sources, Trial of the Space Invaders is the untold story of the lawsuit that defined modern gaming.
Simon Parkin takes us on a thrilling journey from the birth of a new artform to its turning point, exposing the secret settlement that reshaped our culture.
Nintendo saw things differently. As Super Mario Bros. conquered the world, the Japanese toymaker set out to prove that, not only had Magnavox not invented video games, but also the patents had even been fraudulently obtained. The case threatened to rewrite the medium's creation story. If Nintendo succeeded, Magnavox's patent empire could collapse. Based on court records, interviews and previously unseen sources, Trial of the Space Invaders is the untold story of the lawsuit that defined modern gaming.
Simon Parkin takes us on a thrilling journey from the birth of a new artform to its turning point, exposing the secret settlement that reshaped our culture.






