The Ultimate Guide to 2D games with Unity. Ultimate Guides, #2
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- FormatePub
- ISBN978-1-0928-4869-5
- EAN9781092848695
- Date de parution05/10/2020
- Protection num.pas de protection
- Infos supplémentairesepub
- ÉditeurRobert Françon
Résumé
Understand and apply C# concepts. Create 2D games. Create a wide range of 2D games including a 2D platformer, a shooter, a word-guessing game, a memory game, a card game, and a puzzle. Create and use C# variables and methods for your game. Include intelligent NPCs that chase the player. Manage collisions, key inputs, and colliders. Create and update a user interface. Load new scenes from the code, based on events in your games.
Content and structure of this bookThe content of each chapter is as follows: Chapters 1, 2, 3, 4, and 5 will show you how to create a platformer game with most of the features that you usually find in this genre. Chapters 6, 7, 8, 9, and 10 will show you how to create a shooter game with a moving space ship controlled by the player, a scrolling background, missiles, moving asteroids, and much more.
Chapter 11 will show you how to create a word guessing game where the player needs to guess a word, picked at random. Chapter 12 will show you how to create a memory game based on the famous "Simon Game". Chapter 13 will show you how to create a card-guessing game where the player needs to memorize the location of cards on a board and to also match identical cards in order to win. Chapter 14 will show you how to create a puzzle where the player has to move and combine puzzle pieces to complete the puzzle.
If you want to start coding in C# and create your own 2D games with Unity using a tried-and-tested method: download this book now