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The SparkFun Guide to Processing. Create Interactive Art with Code
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Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub est :
- Compatible avec une lecture sur My Vivlio (smartphone, tablette, ordinateur)
- Compatible avec une lecture sur liseuses Vivlio
- Pour les liseuses autres que Vivlio, vous devez utiliser le logiciel Adobe Digital Edition. Non compatible avec la lecture sur les liseuses Kindle, Remarkable et Sony
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- Nombre de pages312
- FormatePub
- ISBN978-1-59327-721-5
- EAN9781593277215
- Date de parution01/08/2015
- Protection num.pas de protection
- Taille19 Mo
- Infos supplémentairesepub
- ÉditeurNo Starch Press
Résumé
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen.
Then move on to a series of hands-on, step-by-step projects that will show you how to:-Make detailed pixel art and scale it to epic proportions-Write a maze game and build a MaKey MaKey controller with fruit buttons-Play, record, and sample audio to create your own soundboard-Fetch weather data from the Web and build a custom weather dashboard-Create visualizations that change based on sound, light, and temperature readingsWith a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The code in this book is compatible with Processing 2 and Processing 3.
Then move on to a series of hands-on, step-by-step projects that will show you how to:-Make detailed pixel art and scale it to epic proportions-Write a maze game and build a MaKey MaKey controller with fruit buttons-Play, record, and sample audio to create your own soundboard-Fetch weather data from the Web and build a custom weather dashboard-Create visualizations that change based on sound, light, and temperature readingsWith a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.
The code in this book is compatible with Processing 2 and Processing 3.




