Rafe Calder's only card is blank-and in a world ruled by living cards, that makes him useless. Until the day a burned village speaks through it. Sent to carry supplies for royal card warriors, Rafe expects ash, corpses, and the usual contempt. He does not expect his worthless blank card to reveal a child's name hidden inside a monster. He does not expect the royal knights to erase the evidence. And he does not expect to hear the voice of his missing sister from somewhere the Crown swore she never was.
Cards are supposed to be power. Flame Cards burn. Iron Cards bind. Saint Cards heal at a cost. Oath Cards make the world obey. But Rafe's blank card does something no registered card should do. It remembers what was stolen. Now Rafe is hunted by the Royal Registry, trapped between old secrets, broken vows, and fragments of living cards that still whisper from the ash. To survive, he must learn why names are being stripped from people, why the Crown buries records before anyone can read them, and why his father died protecting a card with no face.
But every answer draws him closer to the shelves beneath the capital-where cards are stored, souls are registered, and some promises were never meant to be kept. A fast-paced fantasy adventure of living cards, stolen names, royal conspiracies, forbidden magic, and one blank card that may be more dangerous than any weapon in the kingdom. If Rafe plays it, he may save the people trapped inside the Crown's lies.
If he fails, his name may be the next one erased.
Rafe Calder's only card is blank-and in a world ruled by living cards, that makes him useless. Until the day a burned village speaks through it. Sent to carry supplies for royal card warriors, Rafe expects ash, corpses, and the usual contempt. He does not expect his worthless blank card to reveal a child's name hidden inside a monster. He does not expect the royal knights to erase the evidence. And he does not expect to hear the voice of his missing sister from somewhere the Crown swore she never was.
Cards are supposed to be power. Flame Cards burn. Iron Cards bind. Saint Cards heal at a cost. Oath Cards make the world obey. But Rafe's blank card does something no registered card should do. It remembers what was stolen. Now Rafe is hunted by the Royal Registry, trapped between old secrets, broken vows, and fragments of living cards that still whisper from the ash. To survive, he must learn why names are being stripped from people, why the Crown buries records before anyone can read them, and why his father died protecting a card with no face.
But every answer draws him closer to the shelves beneath the capital-where cards are stored, souls are registered, and some promises were never meant to be kept. A fast-paced fantasy adventure of living cards, stolen names, royal conspiracies, forbidden magic, and one blank card that may be more dangerous than any weapon in the kingdom. If Rafe plays it, he may save the people trapped inside the Crown's lies.
If he fails, his name may be the next one erased.