The Design of Everyday Things

Par : Donald A. Norman

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  • Nombre de pages384
  • FormatePub
  • ISBN978-0-465-07299-6
  • EAN9780465072996
  • Date de parution04/11/2013
  • Protection num.Adobe DRM
  • Infos supplémentairesepub
  • ÉditeurBasic Books

Résumé

One of the world's great designers shares his vision of "the fundamental principles of great and meaningful design", that's "even more relevant today than it was when first published" (Tim Brown, CEO, IDEO).   Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door.   The fault, argues this ingenious -- even liberating -- book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology.
The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization.  The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints.
The goal: guide the user effortlessly to the right action on the right control at the right time.  The Design of Everyday Things is a powerful primer on how -- and why -- some products satisfy customers while others only frustrate them.
One of the world's great designers shares his vision of "the fundamental principles of great and meaningful design", that's "even more relevant today than it was when first published" (Tim Brown, CEO, IDEO).   Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door.   The fault, argues this ingenious -- even liberating -- book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology.
The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization.  The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints.
The goal: guide the user effortlessly to the right action on the right control at the right time.  The Design of Everyday Things is a powerful primer on how -- and why -- some products satisfy customers while others only frustrate them.