The Computer Always Wins. A Playful Introduction to Algorithms through Puzzles and Strategy Games

Par : Elliot Lichtman
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  • Nombre de pages200
  • FormatePub
  • ISBN978-0-262-38230-4
  • EAN9780262382304
  • Date de parution20/05/2025
  • Protection num.Adobe DRM
  • Taille7 Mo
  • Infos supplémentairesepub
  • ÉditeurThe MIT Press

Résumé

An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming. In The Computer Always Wins, Elliot Lichtman will teach you some of computer science's most powerful concepts in a refreshingly accessible way: exploring them through word games, board games, and strategy games you already know. Learn recursion by playing tic-tac-toe, efficient search through puzzle games like sudoku and Wordle, and machine learning by way of the playground classic rock-paper-scissors.
Finish the book, and you'll come away with not only a deeper understanding of these foundational programming techniques but also a new appreciation for the amazing feats that can be accomplished using simple, readable code.
An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming. In The Computer Always Wins, Elliot Lichtman will teach you some of computer science's most powerful concepts in a refreshingly accessible way: exploring them through word games, board games, and strategy games you already know. Learn recursion by playing tic-tac-toe, efficient search through puzzle games like sudoku and Wordle, and machine learning by way of the playground classic rock-paper-scissors.
Finish the book, and you'll come away with not only a deeper understanding of these foundational programming techniques but also a new appreciation for the amazing feats that can be accomplished using simple, readable code.