Taking Food To - Go

Par : Nellie Wilder
Offrir maintenant
Ou planifier dans votre panier
Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format Epub fixed layout est :
  • Compatible avec une lecture sur My Vivlio (smartphone, tablette, ordinateur)
  • Compatible avec une lecture sur liseuses Vivlio
  • Pour les liseuses autres que Vivlio, vous devez utiliser le logiciel Adobe Digital Edition. Non compatible avec la lecture sur les liseuses Kindle, Remarkable et Sony
Logo Vivlio, qui est-ce ?

Notre partenaire de plateforme de lecture numérique où vous retrouverez l'ensemble de vos ebooks gratuitement

Pour en savoir plus sur nos ebooks, consultez notre aide en ligne ici
C'est si simple ! Lisez votre ebook avec l'app Vivlio sur votre tablette, mobile ou ordinateur :
Google PlayApp Store
  • Nombre de pages20
  • FormatEpub fixed layout
  • ISBN978-0-7439-2357-6
  • EAN9780743923576
  • Date de parution31/05/2019
  • Protection num.Digital Watermarking
  • Taille4 Mo
  • Infos supplémentairesepub
  • ÉditeurTeacher Created Materials

Résumé

Getting food to go is easy, but it's not always good for the Earth. Learn about better alternatives to fast-food and to-go packaging with this fun and informative STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM topics to young learners and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process.
It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Getting food to go is easy, but it's not always good for the Earth. Learn about better alternatives to fast-food and to-go packaging with this fun and informative STEAM book. Created in collaboration with Smithsonian, this book makes it easy for parents and teachers to introduce STEAM topics to young learners and uses real-world examples to make STEAM topics easier to understand. It features an age-appropriate STEAM activity that is perfect for makerspaces and introduces kindergartners to the steps of the engineering design process.
It helps beginning readers learn to read and is ideal for kindergarten students or ages 4-6.
Lighting the Night
Nellie Wilder
E-book
9,99 €
Staying Afloat
Nellie Wilder
E-book
9,99 €
Building Lighthouses
Nellie Wilder
E-book
9,99 €
Making Water Safe
Nellie Wilder
E-book
9,99 €
Solving Problems at the Zoo
Nellie Wilder
E-book
9,99 €