Power can be forged. Control cannot. Hazel Valeran knows what broken magic costs. Once a Spell Caster, now hunted as a deserter, she survives by fixing wards no one else will touch and staying hidden. But when the Veyra marks her for capture and an old ally unlocks a vault that should've stayed sealed, hiding is no longer an option. Across the coast, dangerous seals are breaking. Someone is rewriting spellcraft, turning wards into weapons that strike from a distance.
If the Veyra succeeds, no city will be safe. To stop them, Hazel must return to the ones she left behind:Nate, who refuses to follow broken orders. Oriana, whose alchemy can heal or kill. Darian, who knows how fast a lie can spread. Together, they face a choice that could reshape magic forever. Because once spells are forged for control, there's no undoing what comes next.
Power can be forged. Control cannot. Hazel Valeran knows what broken magic costs. Once a Spell Caster, now hunted as a deserter, she survives by fixing wards no one else will touch and staying hidden. But when the Veyra marks her for capture and an old ally unlocks a vault that should've stayed sealed, hiding is no longer an option. Across the coast, dangerous seals are breaking. Someone is rewriting spellcraft, turning wards into weapons that strike from a distance.
If the Veyra succeeds, no city will be safe. To stop them, Hazel must return to the ones she left behind:Nate, who refuses to follow broken orders. Oriana, whose alchemy can heal or kill. Darian, who knows how fast a lie can spread. Together, they face a choice that could reshape magic forever. Because once spells are forged for control, there's no undoing what comes next.