README. A Bookish History of Computing from Electronic Brains to Everything Machines

Par : W. Patrick McCray
Actuellement indisponible
Cet article est actuellement indisponible, il ne peut pas être commandé sur notre site pour le moment. Nous vous invitons à vous inscrire à l'alerte disponibilité, vous recevrez un e-mail dès que cet ouvrage sera à nouveau disponible.
Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub protégé est :
  • Compatible avec une lecture sur My Vivlio (smartphone, tablette, ordinateur)
  • Compatible avec une lecture sur liseuses Vivlio
  • Pour les liseuses autres que Vivlio, vous devez utiliser le logiciel Adobe Digital Edition. Non compatible avec la lecture sur les liseuses Kindle, Remarkable et Sony
  • Non compatible avec un achat hors France métropolitaine
Logo Vivlio, qui est-ce ?

Notre partenaire de plateforme de lecture numérique où vous retrouverez l'ensemble de vos ebooks gratuitement

Pour en savoir plus sur nos ebooks, consultez notre aide en ligne ici
C'est si simple ! Lisez votre ebook avec l'app Vivlio sur votre tablette, mobile ou ordinateur :
Google PlayApp Store
  • Nombre de pages376
  • FormatePub
  • ISBN978-0-262-38484-1
  • EAN9780262384841
  • Date de parution02/12/2025
  • Protection num.Adobe DRM
  • Taille3 Mo
  • Infos supplémentairesepub
  • ÉditeurThe MIT Press

Résumé

The essential role that the oldest literary technology-books-played in making computers popular and pervasive. In README, historian Patrick McCray argues that in order for computers to become ubiquitous, people first had to become interested in them, learn about them, and take the machines seriously. A powerful catalyst for this transformation was, ironically, one of the oldest information technologies we have: books.
The author uses a carefully chosen selection of books, some iconic and others obscure, to describe this technological revolution as it unfolded in the half century after 1945. The book begins with a fundamental question: How does a new technology become well-known and widespread? McCray answers this by using books as a window into significant moments in the history of computing, books, publishing, and American culture.
README offers a literary history of computers and, more broadly, information technologies between World War II and the dot.com crash of the early twenty-first century. From the electronic brains and cybernetics craze of the 1940s to the birth of AI, the rise of the personal computer, and the Internet-driven financial frenzy of the 1990s, books have proven a durable and essential way for people to learn how to use and think about computers.
By offering a readable half-century of bookish history, README explains how computers became popular and pervasive.
The essential role that the oldest literary technology-books-played in making computers popular and pervasive. In README, historian Patrick McCray argues that in order for computers to become ubiquitous, people first had to become interested in them, learn about them, and take the machines seriously. A powerful catalyst for this transformation was, ironically, one of the oldest information technologies we have: books.
The author uses a carefully chosen selection of books, some iconic and others obscure, to describe this technological revolution as it unfolded in the half century after 1945. The book begins with a fundamental question: How does a new technology become well-known and widespread? McCray answers this by using books as a window into significant moments in the history of computing, books, publishing, and American culture.
README offers a literary history of computers and, more broadly, information technologies between World War II and the dot.com crash of the early twenty-first century. From the electronic brains and cybernetics craze of the 1940s to the birth of AI, the rise of the personal computer, and the Internet-driven financial frenzy of the 1990s, books have proven a durable and essential way for people to learn how to use and think about computers.
By offering a readable half-century of bookish history, README explains how computers became popular and pervasive.