OFFRE LISEUSES
Une liseuse achetée = une housse offerte* jusqu'au 21 juin
Play like a Feminist.
Par :Formats :
Disponible dans votre compte client Decitre ou Furet du Nord dès validation de votre commande. Le format ePub protégé est :
- Compatible avec une lecture sur My Vivlio (smartphone, tablette, ordinateur)
- Compatible avec une lecture sur liseuses Vivlio
- Pour les liseuses autres que Vivlio, vous devez utiliser le logiciel Adobe Digital Edition. Non compatible avec la lecture sur les liseuses Kindle, Remarkable et Sony
- Non compatible avec un achat hors France métropolitaine
, qui est-ce ?Notre partenaire de plateforme de lecture numérique où vous retrouverez l'ensemble de vos ebooks gratuitement
Pour en savoir plus sur nos ebooks, consultez notre aide en ligne ici
- Nombre de pages184
- FormatePub
- ISBN978-0-262-36044-9
- EAN9780262360449
- Date de parution18/08/2020
- Protection num.Adobe DRM
- Taille395 Ko
- Infos supplémentairesepub
- ÉditeurThe MIT Press
Résumé
An important new voice provides an empowering look at why video games need feminism-and why all of us should make space for more play in our lives. You play like a girl: It's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"-whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists.
Playing like a feminist is empowering and disruptive-it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and "Gamergate" galvanized many of gaming's disenfranchised voices. Chess argues games are in need of a creative platform-expanding, metaphysical explosion-and feminism can take us there. She reflects on the importance of play, playful protest, and how feminist video games can help us rethink the ways that we tell stories.
Feminism needs video games as much as video games need feminism. Play and games can be powerful. Chess's goal is for all of us-regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism-to spend more time playing as a tool of radical disruption.
Playing like a feminist is empowering and disruptive-it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and "Gamergate" galvanized many of gaming's disenfranchised voices. Chess argues games are in need of a creative platform-expanding, metaphysical explosion-and feminism can take us there. She reflects on the importance of play, playful protest, and how feminist video games can help us rethink the ways that we tell stories.
Feminism needs video games as much as video games need feminism. Play and games can be powerful. Chess's goal is for all of us-regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism-to spend more time playing as a tool of radical disruption.




